We are looking for a Senior Technical Artist (Manager) to join and manage our Tech Art team working on ZENOS technology. You would be involved in a wide variety of technical tasks related to Art (Character, Exterior, Interior, Props, Weapons, Terrain, Vehicle and Vegetation).
You will oversee tool creation and maintenance and manage and grow a small but skilled Tech art team. Working closely with our team across shaders, animation, modelling, engineers and designers, you will uncover new ways to improve workflow, support asset creation and implementation, and ensure functionality, consistency, and quality. You will make sure our pipeline is adapting correctly to the creative needs of the ZENOS platform, while also helping inform our creative direction from an art content production perspective.
You will work across the entire ZENOS platform to build memorable events and moments, and develop features that challenge the status quo of live events.
We are a growing studio, so this requires plenty of hands-on work creating, iterating, and tuning systems/mechanics. You have previous experience guiding and mentoring more junior technical artists and can work well as a team member or as a small team tech art lead. You are comfortable operating in an ambiguous environment where goals and constraints are mostly team-driven and where change, big and small, is a critical part of the process.