Senior Technical Art Manager

Remote (UK and EU time zone)

We are looking for a Senior Technical Artist (Manager) to join and manage our Tech Art team working on ZENOS technology. You would be involved in a wide variety of technical tasks related to Art (Character, Exterior, Interior, Props, Weapons, Terrain, Vehicle and Vegetation).

You will oversee tool creation and maintenance and manage and grow a small but skilled Tech art team. Working closely with our team across shaders, animation, modelling, engineers and designers, you will uncover new ways to improve workflow, support asset creation and implementation, and ensure functionality, consistency, and quality. You will make sure our pipeline is adapting correctly to the creative needs of the ZENOS platform, while also helping inform our creative direction from an art content production perspective.

You will work across the entire ZENOS platform to build memorable events and moments, and develop features that challenge the status quo of live events.

We are a growing studio, so this requires plenty of hands-on work creating, iterating, and tuning systems/mechanics. You have previous experience guiding and mentoring more junior technical artists and can work well as a team member or as a small team tech art lead. You are comfortable operating in an ambiguous environment where goals and constraints are mostly team-driven and where change, big and small, is a critical part of the process.

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Responsibilities:

  • Set up assets in Unreal Engine (meshes, animation blueprints, shaders).
  • Provide technical support to art and animation in both Blender and Unreal Engine.
  • Maintain a sustainable approach for memory/performance.
  • Prototype new art assets and build asset generation pipelines.
  • Proactively give and seek feedback, direct next steps, and communicate clear goals and outcomes to your team.
  • Provide team members with ongoing and meaningful feedback on performance and development - ensuring positive acknowledgement of all achievements, both big and small.
  • Be a reference for the team in relation to technical art and find solutions to complex issues that arise.

Prerequisites:

  • 6+ years of professional experience as a Technical Artist in game development.
  • Experience guiding and mentoring more junior technical artists.
  • Expert knowledge in using the Unreal Engine and Blueprints.
  • Ability to develop advanced custom shaders in Unreal and familiar with PBR standards.
  • Experienced in optimising and profiling.
  • Expert knowledge in Blender.
  • Diagnose and improve real-time 3D graphics.
  • Comfortable iterating on ideas using rapid prototyping techniques.
  • Excellent communication and collaborative problem-solving skills.

Additional Skills:

  • Passion for Esports, VR or live events.
  • Experience creating add-ons in Blender and Unreal to assist with art asset pipeline.
  • Knowledge of procedural generation software (e.g. Houdini).
  • Experienced working with animation blueprints, rigging, control rigs and animation retargeting
  • Experience creating a range of complex custom shaders using Unreal material editor
  • Experience creating audio-reactive content.
  • Familiar with Unreal Engine Virtual Production tools and pipeline.
  • Experience with Version Control such as Perforce, PlasticSCM, etc.

Benefits:

  • Ability to work fully remotely (limited to UK and European time zones to facilitate collaboration).
  • Relocation support to UK incl. budget if you are interested in moving to London and working from the studio/office.
  • Latest VR equipment for all team members.
  • Stock Options depending on your previous experience.
  • Play Fund to support you exploring games and other social apps.
  • Workplace pension scheme for UK residents.
  • We are a registered UK Visa Sponsor.
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